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SledSimulator

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News

A New year

Posted on February 2, 2017 at 11:25 AM Comments comments (7)

So 2017 has started and it has been around two months since I announced that I'ml starting over with the game. The startover has been going great. The core of the game (i.e. saving, loading and other behind the scenes stuff) has had great progress with the game startup being mostly complete. The main menu is functioning but will most likely need a change but that isn't top priority right now. The most difficult and the most important part, the snowmobile physics, is currently top priority and...

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Important announcement

Posted on November 30, 2016 at 1:55 PM Comments comments (2)

I have some very important news. After a long time of thinking of it I have finaly decided to start over with this project. I know alot of you (mayby everyone) will be pissed off but I think this is what's best for this game in the long run.


What does this mean for you?


It's been 2 years since the last update so not much will change for you really, you just have to wait a bit longer for the 0.3.0 update. Meanwhile while I do the start over, the game will be...

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Progress?

Posted on August 15, 2016 at 2:45 PM Comments comments (4)

Well it's been a while since I officially said anyting (442 days since the last blog post) and even longer since I made an update to the game (643 days). If you have been reading what I said in the forum you'll know why there been such a long time but for those that doesn't know here's a recap:


I've released a video a long time ago announcing the new collider I was working on to improve the physics of the game. Early signs looked promising with no real problems but after a w...

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A closer look on map creation

Posted on May 31, 2015 at 2:55 PM Comments comments (4)

I can start by saying that the new collider problem has not yet been solved and recently other things have been steeling my time. 




The heightmap.raw file is the file that contains the height information. It's black and white image and black is lowest possible point and white is the highest point. .raw is a file format that not all people may not be able to edit ...

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Beginning of 0.3.0

Posted on November 18, 2014 at 6:00 PM Comments comments (10)


VIDEO


Work has started on next version wich will be 0.3.0. While I was working on a feature, I'm not going to talk about that just yet, I noticed some glaring issues with the current physics. Obviously there is the wobbliness that was more and more aggravating the more I played but I was already aware of that issue. Then ...

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0.2.1 is out

Posted on November 12, 2014 at 4:00 AM Comments comments (0)

0.2.1 has just been released. It's just some small tweaks and bug fixes. It's been ready for a while now but I haven't been able to upload it sooner so work has already started on 0.3.0 and that update is going to be a massive step forward and I will probably be able to tell you what it is soon.


I'm aware that the sled have stability issues and that will be looked on for the next update. Anyway this is the changelog for 0.2.1 as mentioned it's just some small fixes and tweak...

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0.2.0 is out

Posted on September 29, 2014 at 12:20 PM Comments comments (3)

 

0.2.0 is finnaly out after a delay that shouldn't have happend but I just want to make it perfectly clear that this version will have alot of issues and I'am aware of it.


 

Delete/backup the old version because the old version won't be compitable with the new one.


 


The reason the delay happend is because the game got completly rewritten fr...

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Website update

Posted on June 10, 2014 at 4:35 PM Comments comments (9)

As you might see, the website has been reworked and in my opinion it looks better and it should be easier to read now that it isn't blue text on top of a completly black background. I'm not done yet but I would like to hear what you think and if you found any problems.


The development of the game is going at a steady pace and I should be able to giva a release date of 0.2.0 soon

No steps

Posted on May 10, 2014 at 3:50 PM Comments comments (28)

I didn't have any time yesterday to post this so sorry for the delay but in the last two weeks I haven't done anything and I mean anything. I haven't even started up unity or even thought about it really. But I need to get my sh** together and make some progress. If you are tired of waiting I would really suggest don't bother checking back everyday for a while


Sidenote: Progress have always been slow during spring

Small steps

Posted on April 24, 2014 at 3:25 PM Comments comments (17)

So this will just be a little update on the current state of the update as promised.

I've found some reasons why the code wasn't behaving as supposed to do. So the mayor problem is fixed but there is still some issues so I will keep going trough the coding to try to find a solution.

So I will do the exact same thing this time. If the game isn't out in 2 weeks I will do a new status update telling you why. 


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